Friday, 27 November 2009
Museum of Power - Arthur Mumford's Boiler Pump
The majority of my time has been spent modelling and writting on our group blog, so my personal blog has taken a back seat over the last few weeks. But, here I am updating it with the latest work!
My model is looking good, and my group and I are currently putting all the pieces of the pump together, ready to export to Adobe Premiere to make into a video.
Below are some screen shots of my side of the pump, along with a brief video.

Here is my side of the pump along with Steven's pistons, both parts of the pump now have textures applied to them:


My model is looking good, and my group and I are currently putting all the pieces of the pump together, ready to export to Adobe Premiere to make into a video.
Below are some screen shots of my side of the pump, along with a brief video.

Here is my side of the pump along with Steven's pistons, both parts of the pump now have textures applied to them:
Friday, 13 November 2009
Museum Of Power - Group Project
I was allocated the tasks of collecting all needed information on the boiler pump, along with creating the small end of the pump where the steam exits.
I started off by making the indented top of the pump complete with the four nuts and bolts.
In order to make the indented top, I had to select the required amount of faces from the editable poly modifier and use extrude to pull them down a small amount. However, I noticed from the reference images that the four corners of the indented top were rounded and not square, to make them rounded I selected the edge modifier from within editable poly, selected the inside edge, and pulled it in slightly. I did this for the remaining three and then added a turbosmooth to make the edges nice and smooth!

I then continued modelling the rest of the pump. Below are a few pictures of the pump so far. Once the modelling is complete, I will add textures to it to make it more realistic.


I started off by making the indented top of the pump complete with the four nuts and bolts.
In order to make the indented top, I had to select the required amount of faces from the editable poly modifier and use extrude to pull them down a small amount. However, I noticed from the reference images that the four corners of the indented top were rounded and not square, to make them rounded I selected the edge modifier from within editable poly, selected the inside edge, and pulled it in slightly. I did this for the remaining three and then added a turbosmooth to make the edges nice and smooth!

I then continued modelling the rest of the pump. Below are a few pictures of the pump so far. Once the modelling is complete, I will add textures to it to make it more realistic.


Friday, 23 October 2009
Week 5, FINISHED.... For Now!
Right, today I made the final tweaks to my image. Although, I didnt get round to making the ear or any animations, I'm very happy at the final result. It no longer looks like Shrek's evil twin, but like an actual human.... almost!

I personally thought this module was a hell of alot of work for the 5 week time frame. However, I have learnt many valuable skills in such a short space of time. I am looking forward to using them again in the future!

Week 5, Final Few Bits!
Week 5 - STILL Ongoing
Week 5 - Almost There!
I have now followed the tutorials as far as creating the back of the head. My model is now looking more like a head and less like a halloween mask! Although Mr Maslowski decided to skip ahead with this part, I was able to model the back of the head without to much hassle thanks to the kind of template that was formed when using the sphere trick to create a 'mohawk' effect from the forehead to the neck.
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