Wednesday 9 December 2009

Final Meeting

Today was our last meeting before our presentation tomorrow.
I wrote the script to be used last night, and today we recorded the vocals, after booking out an MP3 recorder from media services, it was decided that Adam's voice was more "museumy" than mine, so he was used as the voice over artist for the video.

No problems putting the animation into Adobe Premiere and creating the video. However, the vocals did run longer than the video, we sorted this out by looping the video. This was actually a blessing in disguise, as the camera in the video now focus' on each separate part of the pump as Adam discusses it.

Although the members of my group wouldn't have been my personal choice, I feel we worked well together, and all tasks were divided evenly between each of us, this made the module run smoothly! Overall I'm happy with the final video and hope that we receive a good grade for it!

Friday 27 November 2009

Rough Render of The Boiler Pump

Museum of Power - Arthur Mumford's Boiler Pump

The majority of my time has been spent modelling and writting on our group blog, so my personal blog has taken a back seat over the last few weeks. But, here I am updating it with the latest work!

My model is looking good, and my group and I are currently putting all the pieces of the pump together, ready to export to Adobe Premiere to make into a video.

Below are some screen shots of my side of the pump, along with a brief video.



Here is my side of the pump along with Steven's pistons, both parts of the pump now have textures applied to them:





Friday 13 November 2009

Museum Of Power - Group Project

I was allocated the tasks of collecting all needed information on the boiler pump, along with creating the small end of the pump where the steam exits.

I started off by making the indented top of the pump complete with the four nuts and bolts.
In order to make the indented top, I had to select the required amount of faces from the editable poly modifier and use extrude to pull them down a small amount. However, I noticed from the reference images that the four corners of the indented top were rounded and not square, to make them rounded I selected the edge modifier from within editable poly, selected the inside edge, and pulled it in slightly. I did this for the remaining three and then added a turbosmooth to make the edges nice and smooth!



I then continued modelling the rest of the pump. Below are a few pictures of the pump so far. Once the modelling is complete, I will add textures to it to make it more realistic.

Friday 23 October 2009

Week 5, FINISHED.... For Now!

Right, today I made the final tweaks to my image. Although, I didnt get round to making the ear or any animations, I'm very happy at the final result. It no longer looks like Shrek's evil twin, but like an actual human.... almost!

I personally thought this module was a hell of alot of work for the 5 week time frame. However, I have learnt many valuable skills in such a short space of time. I am looking forward to using them again in the future!


Week 5, Final Few Bits!

Lips!! Although Eric didn't show us how to do this, it was pretty simple. It was just a case of pulling out quads and sub-dividing them to create plenty of quads to work with! Here is the final image of the lips, turbo-smoothed.


Week 5 - STILL Ongoing

Right, today I decided it's time to sort out my cocaine-ravaged nose. I added plenty of quads and followed the tutorial religiously! After plenty of messing around, this is the final, un-smoothed nose! I am really happy with it!