I personally thought this module was a hell of alot of work for the 5 week time frame. However, I have learnt many valuable skills in such a short space of time. I am looking forward to using them again in the future!
Friday, 23 October 2009
Week 5, FINISHED.... For Now!
Right, today I made the final tweaks to my image. Although, I didnt get round to making the ear or any animations, I'm very happy at the final result. It no longer looks like Shrek's evil twin, but like an actual human.... almost!
Week 5, Final Few Bits!
Week 5 - STILL Ongoing
Week 5 - Almost There!
I have now followed the tutorials as far as creating the back of the head. My model is now looking more like a head and less like a halloween mask! Although Mr Maslowski decided to skip ahead with this part, I was able to model the back of the head without to much hassle thanks to the kind of template that was formed when using the sphere trick to create a 'mohawk' effect from the forehead to the neck.
Monday, 19 October 2009
Week 5 - Continued
I have now added a 'turbosmooth' and a 'mirror' modifier to the image, this creates the solid mask.
The image below is as far as I am taking the mask phase of my model due to the lack of time available. Ideally, this would be a 12 week task and I could start from scratch with new topology, but as that is not the case this will have to do. Unless I find time towards the very end of the week.
The image below is as far as I am taking the mask phase of my model due to the lack of time available. Ideally, this would be a 12 week task and I could start from scratch with new topology, but as that is not the case this will have to do. Unless I find time towards the very end of the week.
Week 5 - Time To Move On
After speaking to Jo, I have come to the conclusion that a lifelike, handsome model of my face is now a lost cause due to the time constraints and my terrible topology. The work is due in at the end of this week, so I have decided to push on with the next tutorial. I hope to at least have the head and ears done before hand in. I really wanted to have a realistic looking model finished in time for hand in, but thats just not possible now.
After thinking I had cured most of the problems with my model, I then noticed the nose..... not alot to say about it to be honest apart from, oh dear!
I followed the nose tutorial the best I could, but again, thanks to my topology errors, my nose looks a lot like Daniella Westbrook's!
After thinking I had cured most of the problems with my model, I then noticed the nose..... not alot to say about it to be honest apart from, oh dear!
I followed the nose tutorial the best I could, but again, thanks to my topology errors, my nose looks a lot like Daniella Westbrook's!
Week 4 - Problems!
Until now, I assumed my reference lines and topology were correct. However, after following the tutorials up to the point of pulling out the quads, I realised they were not correct - far from it infact!
After using splines to trace over the topology, I then converted them to faces by following the online tutorial, and then started pulling out the quads so they were level with the side view reference image. Up to this point I thought all was well, but it wasn't until I started tweaking the mask that I found the gaping holes and pinching effects! I fixed these the best I could by 'target welding' the points wherever possible, or using 'bridge' where I had to connect two quads together. I also had quite a lot of over hanging skin aka duplicate quads. These I simply deleted.
By going into the 'sub object level' and using 'cut', I was able to create new quads which made tweaking easier in places where the quads were large.
After using splines to trace over the topology, I then converted them to faces by following the online tutorial, and then started pulling out the quads so they were level with the side view reference image. Up to this point I thought all was well, but it wasn't until I started tweaking the mask that I found the gaping holes and pinching effects! I fixed these the best I could by 'target welding' the points wherever possible, or using 'bridge' where I had to connect two quads together. I also had quite a lot of over hanging skin aka duplicate quads. These I simply deleted.
By going into the 'sub object level' and using 'cut', I was able to create new quads which made tweaking easier in places where the quads were large.
Wednesday, 14 October 2009
Week 3 - Topology
This week was when the real challenges begun. Drawing on the blue reference lines wasn't too difficult. However, thanks to my wonderfully smooth face, it made it difficult breaking the image up into quadrants as my reference lines were few and far between!
This caused my image to have some large quads around the cheek, chin and forehead area. Hopefully this won't affect the modeling of my head. Only time will tell.
This caused my image to have some large quads around the cheek, chin and forehead area. Hopefully this won't affect the modeling of my head. Only time will tell.
Week 2 - Say Cheese!
I have taken photos of my beautiful face now and they are all lined up and ready to be drawn all over! I started by making sure the camera wasn't too low down as this will only create more work for me to do on Photoshop getting the images ready for use.
I was very thorough in making sure the camera was in the right position to start with, this meant there was no lens distortion, and the tweaks I had to make to the images were minimal. All I had to do was tilt the side view slightly to line up my features.
I was very thorough in making sure the camera was in the right position to start with, this meant there was no lens distortion, and the tweaks I had to make to the images were minimal. All I had to do was tilt the side view slightly to line up my features.
Week 1 - Brief
Today we received the brief for the work that is required to be completed over the next 6 weeks.
After reading through the brief, we are to create a 3d model of our own head and animate it (if we have time). After watching a couple of the video tutorials, I have come to the conclusion that this task is HARD!! Never the less, I shall crack on with the photos and start drawing on my topology next week.
After reading through the brief, we are to create a 3d model of our own head and animate it (if we have time). After watching a couple of the video tutorials, I have come to the conclusion that this task is HARD!! Never the less, I shall crack on with the photos and start drawing on my topology next week.
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