Until now, I assumed my reference lines and topology were correct. However, after following the tutorials up to the point of pulling out the quads, I realised they were not correct - far from it infact!
After using splines to trace over the topology, I then converted them to faces by following the online tutorial, and then started pulling out the quads so they were level with the side view reference image. Up to this point I thought all was well, but it wasn't until I started tweaking the mask that I found the gaping holes and pinching effects! I fixed these the best I could by 'target welding' the points wherever possible, or using 'bridge' where I had to connect two quads together. I also had quite a lot of over hanging skin aka duplicate quads. These I simply deleted.
By going into the 'sub object level' and using 'cut', I was able to create new quads which made tweaking easier in places where the quads were large.
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